Week 9

Harcoded versions of site due

Week 8

http://usability.gov/process.html

http://www2.ed.gov/about/offices/list/os/technology/reports/e-learning.html

Search Functionality

What is 508?

http://www.epa.gov/accessibility/toolkit/508_compliance_toolkit_web_apps.htm

http://www.section508.gov/index.cfm?FuseAction=content&ID=12

http://www.delorie.com/web/wpbcv.html

http://www.rampweb.com/Accessibility_Services/accessibility_certification.asp

http://www-01.ibm.com/software/rational/offerings/websecurity/

Semantic Web

RSS Feeds / RDF

Experimentation with javascript preloader of images...

Make your stuff 508 compliant...

Carlos Esquer's Mouseover w appendText

Week 7

String Logic Handed out

Merlot Content Builder

http://cct205w07.wikispaces.com/LEARNING+OBJECT+EXAMPLES

Study Guides

What are mnemonic reminders? What are yours?

http://www.bucks.edu/~specpop/mnemonics.htm

Learning object repositories such as MERLOT ( http://www.merlot.org ) and CAREO ( http://www.careo.org ) are valuable sources of learning objects.

More on Prototip

Rubric:

Interface: %30

Ability to access information:20%

Presentation:10%

Content: 20%

Effectiveness: 15%

xhtml compliant:5%

 

 

Week 6

Solution for last weeks indention

Tooltipping finally

Visual Heirarchy

Memory and Online Education

Take this test: http://www.memorylossonline.com. Be sure to take your time and take the test seriously. Once completed, be sure to read some factors that may affect memory. If you are up for the challenge, you can try this memory matching game. How is this relevant to an online course?

How does this correlate to your projects

Are you scaffolding? What about mnemonic reminders on each page?

similar_text

Comps are approved, let's finalize home page content

Site and folder architecture/filenames and folders

More comp judgements

Content evaluations

week 6 materials

Week 5

Who doesn't have a comp?

Simple tooltipping...

Information Processing Approach in Learning Activities

 

When I teach tooltipping...watch for this...
  1. Gain the student's attention. Use cues to signal when you are starting. Move around the room to involve all. Use voice inflections and eye contact.
  2. Bring to mind relevant prior knowledge. Review prior day's (week's) teachings. Have discussions about previously taught content.
  3. Point out important information. Provide handouts, write on board, use online web sites, use an authoring software.
  4. Present information in an organized manner. Determine the logical sequence required to understand and perform simple to complex concepts and skills.
  5. Show students how to categorize (chunk) related information. Build on the student's schema. Teach inductive reasoning. Present information in categories yourself.
  6. Provide opportunities for students to elaborate on new information. Connect new information to old information. Look for similarities and differences among concepts.
  7. Show students how to use coding to memorize. Teach mnemonic devices.
  8. Provide for repetition of learning. State important principles several times in different ways. List items of each day's lessons from previous. Schedule reviews of previously learned concepts.
  9. Provide opportunities for overlearning fundamental concepts and skills. Use daily drills for facts. Play games with content related to the class.

Remaining Comps

Metaphone

 

week 5 materials

Week 4

Comps due

More String logic...almost there....then tool tipping

Projects:

RJ: Breast Cancer

Jennifer: Haiti Current/History

Carlos E.: Periodic Table

Dante: ASCAP/BMI and the other companies that regulate the royalties for artists...

Joshua: Medical Marijuana

Steve Soule: Visual Idea Generator

Michelle: Weather Channel: Boo Bah.

Kelly: Scuba Diving Safety

Anita: Holistic Remedies/Nutrition

Kevin: Tutorial Site

Greg: Oxicotton

Carlos G.online class for our church's discipleship program called Foundations

Jason Gurney: Barista Training

Mike Uyeda: Reef collecting

Donna Lithgow: Dolphins

Laya: Iranian Snow Resorts

 

Send me links of at least 3 similar sites

week 4 materials

Week 3

Review Heuristics/Affordance

Fitts Law demonstration: http://ei.cs.vt.edu/~cs5724/g1/tap.html and what it is: http://ei.cs.vt.edu/~cs5724/g1/ Angular Analysis

http://www.sigchi.org

http://www.sigchi.org/chi95/Electronic/documnts/shortppr/tgw_bdy.htm '

Online Course Example

How to make it better?

Replicate String Theory

Meta Phone/Levenshtein and a small exercise

Task Analysis ->Levels of granularity Homework -> Competitor list->start working on comp due week 4

week 3 materials

Week 1

What this class is...no charting of user progress

Curriculum based (not human and computer action)

http://ocw.mit.edu

Tsunami!!

What makes a good online course

Memory and Online Education

Take this test: http://www.memorylossonline.com. Be sure to take your time and take the test seriously. Once completed, be sure to read some factors that may affect memory. If you are up for the challenge, you can try this memory matching game. How is this relevant to an online course?

  • Types of jobs in this field: interactive/interaction designers, usability engineers, web designers, information architects, user-experience designers.

 

http://www.webaward.org/winners_detail.asp?yr=all&award_level=best&category=Education

hotspots/categories and samples

Homeschool's best

becominghuman.org

(the difference between CBT (human and computer interaction) and this might fit in with wdm3301

http://ap-design.us/

http://jenniferfender.com/summer_2006_homework/asl.html

Some project ideas

http://www.ideo.com/ (Education as Marketing

Email me your fab 5 kdsecor@gmail.com

Why it is important (recession proof)

Neilsen and heuristic evaluation

http://www.useit.com/papers/heuristic/

what is affordance?

delta vs. expedia

 

Other Project Examples

 

  • The Principles of Interaction Design. Who will use what and where? What kind of activities is the user doing when interacting with the product? How does making a cell phone call differ from a public phone? Affordance essay by Don Norman, author of "The Psychology of Everyday Things"
  • Types of jobs in this field: interactive/interaction designers, usability engineers, web designers, information architects, user-experience designers.
  • Heuristics - a set of usability principles, or as Nielsen says, "recognized usability principles". Needs Analysis.

Visit http://www.edutopia.org/ and view one video. Be prepared to discuss what you watched.

Additional readings:

week 1