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Week 7 Last of the vids Comps for Linear Models Ajax into Quiz week 7 materials Week 6 Finally...videos Quiz infrastructure
Review of sites that teach something:
Now consider this: http://www.whfoods.com/. It's a non-profit that teaches about good food. It gives to the community, yet can generate revenue via donations. Can you picture yourself doing something comparable?
finish xml code week 6 materials Week 5 Designing WBT for positive performance improvement: Motivation. Or motivation styles.
Camtasia/Screen Toaster Review of templates XML/Flash quizzes Connect to our db... Video Teachin' & what not Week 4 Adobe Captivate Gagne's 9 events of Instruction Gagne's principles of learning gain attention tell learners the learning objective stimulate recall present the stimulus, content provide guidance, relevance, and organization elicit the learning by demonstrating it provide feedback on performance assess performance, give feedback and reinforcement enhance retention and transfer to other contexts
Gagne also distinguished eight different classes of situations in which human beings learn: Signal Learning - The individual learns to make a general, diffuse response to a signal. Such was the classical conditioned response of Pavlov. Stimulus-Response Learning - The learner acquires a precise response to a discriminated stimulus. Chaining - A chain of two or more stimulus-response connections is acquired. Verbal Association - The learning of chains that are verbal. Discrimination Learning - The individual learns to make different identifying responses to many different stimuli which may resemble each other in physical appearance. Concept Learning - The learner acquires a capability of making a common response to a class of stimuli. Rule Learning - A rule is a chain of two or more concepts. Problem Solving - A kind of learning that requires the internal events usually called thinking. Implement Gagne in your Linear Model Linear Model for your project? erd for a quiz Remaining Shoe Tying Projects Linear Models Week 3
http://dontclick.it/ Performance analysis Tie your own shoes Final approval of all projects How e-lessons affect human learning Applying e-learning principles. Dual mode principle. Multimedia principle - using words and relevant graphics rather than words alone. Contiguity principle - place corresponding words and graphics near each other. Modality principle - present words as audio narration rather than onscreen text. Redundancy principle - presenting words in both text and audio narration can hurt learning (avoid overloading the visual channel of working memory.) Exceptions are when there is limited language ability or if other visuals onscreen are limited. Coherence principle - adding interesting material can hurt learning. Personalization principle - use conversational style and virtual coaches.
Determine appropriate technology and installation issues. Check out the e-learning guild
Lab: Create Linear Projections for each project Gather assets Week 1 The class, overview and what we want to accomplish Past Projects e-Learning Development ProcessPerformance analysis 5
things that make a great eLearning
app
How to tie your shoes
Bad interface for quizzes w3schools.com Find your own elearning interface....whoever does the best get EC |